Senior Multiplayer & Online Engineer — Victoria, Australia
Expired

Senior Multiplayer & Online Engineer – Relocation to Australia An award-winning game studio in Melbourne is searching for a Senior Multiplayer & Online Engineer to play a central role in building the online architecture for a new cross-platform title being developed in Unity. The studio offers full relocation support from the U.S. (or globally) —including visa sponsorship, travel assistance, and resettlement logistics. This is a rare opportunity to shape the multiplayer systems and online features of a new game with a passionate, world-class team. The position is open to engineers who thrive in collaborative environments and enjoy solving technical challenges related to real-time co-op gameplay, backend integration, and live game operations. What You’ll Be Doing: Architecting and developing real-time multiplayer systems and online features for a new cross-platform title. Working closely with tech directors, engineers, and backend partners to prototype and implement production-quality service integrations. Leading the design of online gameplay subsystems , including co-op, chat, authentication, telemetry, commerce, cloud saves, and live events. Contributing to network performance optimisation and cost-effective backend hosting solutions that meet AAA standards. Providing technical leadership and mentorship to internal and external developers. Partnering with leads across disciplines to align on tech milestones, best practices, and production schedules. Documenting system architecture and backend components. Learning and adopting new technologies as required by the project. What You’ll Bring: 7 years of professional experience shipping high-quality PC or console games . Expertise in C# and C++ , with proven Unity development experience across multiple titles. Strong knowledge of network programming , multiplayer game development, and online service integration. Prior console development experience (Nintendo, Sony, or Microsoft) is essential. Proficiency in debugging, rapid prototyping, and system architecture documentation. Bonus experience with Java, Kotlin, or TypeScript for backend customization is highly regarded. Familiarity with RPGs, simulation games, outsourcing workflows, or machine learning applications is a plus. Location & Work Model: Based in Melbourne, Australia . Relocation support provided from the U.S. or other international locations. Hybrid or on-site work model.

Applications close Sunday, 22 June 2025
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